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    3D Game Engine Programming - 图书

    2004
    导演:Stefan Zerbst
    A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines. The availability of a game engine which is ready to rock simplifies the development process of a game, allowing developers ...(展开全部)
    3D Game Engine Programming
    搜索《3D Game Engine Programming》
    图书

    3D Game Engine Programming - 图书

    2004
    导演:Stefan Zerbst
    A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines. The availability of a game engine which is ready to rock simplifies the development process of a game, allowing developers ...(展开全部)
    3D Game Engine Programming
    搜索《3D Game Engine Programming》
    图书

    3D Graphics for Game Programming - 图书

    导演:JungHyun Han
    Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader prog...(展开全部)
    3D Graphics for Game Programming
    搜索《3D Graphics for Game Programming》
    图书

    3D Graphics for Game Programming - 图书

    导演:JungHyun Han
    Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader prog...(展开全部)
    3D Graphics for Game Programming
    搜索《3D Graphics for Game Programming》
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    Mathematics for 3D Game Programming Computer Graphics - 图书

    2001
    导演:Eric Lengyel
    Mathematics for 3D Game Programming Computer Graphics
    搜索《Mathematics for 3D Game Programming Computer Graphics》
    图书

    Introduction to 3D Game Programming with DirectX 11 - 图书

    导演:Frank Luna
    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and...(展开全部)
    Introduction to 3D Game Programming with DirectX 11
    搜索《Introduction to 3D Game Programming with DirectX 11》
    图书

    Introduction to 3D Game Programming with DirectX 12 - 图书

    2015
    导演:Frank Luna
    Introduction to 3D Game Programming with DirectX 12
    搜索《Introduction to 3D Game Programming with DirectX 12》
    图书

    3D Math Primer for Graphics and Game Development - 图书

    导演:Fletcher Dunn
    Fletcher Dunn,是著名游戏开发公司Terminal Reality的主要开发人员,所参与开发的游戏包括《4×4DVO 2)、《夜曲》(Noturne),并且是《吸血莱恩》(BloodRayne)的主要负责人。他所开发的游戏遍及家用PC机的Windows、Machintosh、Dreamcast、PSⅡ、Xbox和GameCube几种主流平台。 Ian Parberry,是北德克萨斯大学计算机科学系的教授,在国际上被公认为是教授DirectX游戏开发的顶级专家之一。
    3D Math Primer for Graphics and Game Development
    搜索《3D Math Primer for Graphics and Game Development》
    图书

    3D Math Primer for Graphics and Game Development - 图书

    导演:Fletcher Dunn
    Fletcher Dunn,是著名游戏开发公司Terminal Reality的主要开发人员,所参与开发的游戏包括《4×4DVO 2)、《夜曲》(Noturne),并且是《吸血莱恩》(BloodRayne)的主要负责人。他所开发的游戏遍及家用PC机的Windows、Machintosh、Dreamcast、PSⅡ、Xbox和GameCube几种主流平台。 Ian Parberry,是北德克萨斯大学计算机科学系的教授,在国际上被公认为是教授DirectX游戏开发的顶级专家之一。
    3D Math Primer for Graphics and Game Development
    搜索《3D Math Primer for Graphics and Game Development》
    图书

    Introduction to 3D Game Programming with DirectX 11 - 图书

    导演:Frank Luna
    This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and...(展开全部)
    Introduction to 3D Game Programming with DirectX 11
    搜索《Introduction to 3D Game Programming with DirectX 11》
    图书
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